Tool Defense

A tower defense above the Claude Code prompt where every enemy is one of Claude's real tool calls: Bash sends runners, an Edit or Write a slow tank, a web or MCP call a flyer, an Agent a boss. Build and upgrade towers by clicking beside the road, hold the base through Claude's turn. Zero tokens. Needs an interactive terminal with a mouse.

ModgamesMIT9 source files

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Source publisher
Claude Code Templates
Creator supplied by source
claude-code-templates
Pinned source version
a344359459263d73d8948651c789244093c02e4e
License evidence
cli-tool/components/mods/games/tool-defense/LICENSE

Source preview

cli-tool/components/mods/games/tool-defense/README.md

# tool-defense

A tower defense above the Claude Code prompt where every enemy is one of Claude's real tool calls: Bash sends runners, an Edit or Write a slow tank, a web or MCP call a flyer, an Agent a boss. Build and upgrade towers by clicking beside the road, hold the base through Claude's turn. Zero tokens: the mod answers every key and click itself and never asks the model anything.

## Play

1. `/defense` opens the board above the prompt (`/defense stop` or the `close` button closes it).
2. **Click the board** to give it the mouse and keyboard; **Esc** gives them back to the prompt.
3. Click a free cell to build a tower (25 gold), click a tower to upgrade it (30, then 50): more range, more damage, faster fire. Space or `p` pauses, `r` restarts.
4. Enemies walk the road from the left to your base on the right; ten get through and the base falls. Each kill pays gold and points.

Every tool call Claude makes releases one enemy the moment the call starts, shaped by the tool:

| tool | enemy |
|---|---|
| Bash, PowerShell | `▶▶` runner: fast, fragile |
| Edit, Write, NotebookEdit | `██` tank: slow, tough |
| WebFetch, WebSearch, any MCP tool | `◢◣` flyer: crosses the bottom row over the towers' heads |
| Agent, Workflow | `▓▓` boss |
| anything else (Read, Grep, Glob, ...) | `▪▪` scout |

Between Claude's calls a quiet trickle of scouts keeps the game alive, so it is playable on its own too. A long turn with many tool calls is the real wave: build before you press Enter.

Your best score is kept in the plugin's store across sessions.

## Install

```sh
npx claude-code-templates@latest --mod games/tool-defense
claude
```

It is written to `.claude/skills/tool-defense/`, which Claude Code auto-loads as `tool-defense@skills-dir`. For one session with hot reload: `claude --plugin-dir .claude/skills/tool-defense`. `claude plugin validate .claude/skills/tool-defense` prints every event it hooks and every `$` call it makes.

## How it is built

`hooks/register.tsx` is the hooks module: it registers `/defense`, mounts the board on the `AbovePrompt` band and keeps the score in `$.store`. `hooks/games/*.ts` is the game's logic, pure functions with no drawing, and `hooks/boards/*.tsx` is the surface module that draws it in two-character cells on the drawing thread and takes the keys and the mouse. Written for aitmpl.com against Anthropic's published function-hooks declarations.

## Requirements

- Claude Code 2.1.287 or later (mods are on by default from that version).
- An interactive terminal that reports the mouse. Nothing draws in `claude -p`, the desktop app or mobile.
- A terminal font with box-drawing and block characters.

A clone of the genre, not affiliated with or endorsed by the original publisher.

Preview capped at 60,000 characters. Download the bundle for every original file and notice.

Read the redistribution license
MIT License

Copyright (c) 2026 claude-code-templates contributors (aitmpl.com)

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in the Software without restriction, including without limitation the rights
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SOFTWARE.

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