Diff Invaders

Space Invaders above the Claude Code prompt where every wave is the code Claude just wrote: each line an Edit or Write added becomes a row of the formation and every two characters one alien, so you shoot your own diff. Ship, one shot at a time, bombs, three lives, best score. Zero tokens. Needs an interactive terminal.

ModgamesMIT9 source files

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Source publisher
Claude Code Templates
Creator supplied by source
claude-code-templates
Pinned source version
a344359459263d73d8948651c789244093c02e4e
License evidence
cli-tool/components/mods/games/diff-invaders/LICENSE

Source preview

cli-tool/components/mods/games/diff-invaders/README.md

# diff-invaders

Space Invaders above the Claude Code prompt where every wave is the code Claude just wrote: each line an Edit or Write added becomes a row of the formation and every two characters one alien, so you shoot your own diff. Ship, one shot at a time, bombs, three lives, best score. Zero tokens: the mod answers every key and click itself and never asks the model anything.

## Play

1. `/diff-invaders` opens the board above the prompt (`/diff-invaders stop` or the `close` button closes it).
2. **Click the board** to give it the keyboard; **Esc** gives the keyboard back to the prompt.
3. ← → or `a` `d` move the ship, Space, ↑ or a click fires (one shot in the air at a time), `p` pauses, `r` shoots a demo wave.
4. An alien is 10 points, a cleared wave 50. A bomb on the ship costs a life; a formation that lands ends the game.

The waves come from Claude: every `Edit` or `Write` that goes through is read after it runs, its added lines (up to six) become the rows of the next formation, and every two characters of a line become one alien, spelled with those characters. Waves queue up while you clear the current one, so a long refactor is a long fight. `r` plays a built-in wave while Claude has not written anything yet.

Your best score is kept in the plugin's store across sessions.

## Install

```sh
npx claude-code-templates@latest --mod games/diff-invaders
claude
```

It is written to `.claude/skills/diff-invaders/`, which Claude Code auto-loads as `diff-invaders@skills-dir`. For one session with hot reload: `claude --plugin-dir .claude/skills/diff-invaders`. `claude plugin validate .claude/skills/diff-invaders` prints every event it hooks and every `$` call it makes.

## How it is built

`hooks/register.tsx` is the hooks module: it registers `/diff-invaders`, mounts the board on the `AbovePrompt` band and keeps the score in `$.store`. `hooks/games/*.ts` is the game's logic, pure functions with no drawing, and `hooks/boards/*.tsx` is the surface module that draws it in two-character cells on the drawing thread and takes the keys and the mouse. Written for aitmpl.com against Anthropic's published function-hooks declarations.

## Requirements

- Claude Code 2.1.287 or later (mods are on by default from that version).
- An interactive terminal that reports the mouse. Nothing draws in `claude -p`, the desktop app or mobile.
- A terminal font with box-drawing and block characters.

A clone of the genre, not affiliated with or endorsed by the original publisher.

Preview capped at 60,000 characters. Download the bundle for every original file and notice.

Read the redistribution license
MIT License

Copyright (c) 2026 claude-code-templates contributors (aitmpl.com)

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