Game Performance Profiler
Use PROACTIVELY to analyze game performance bottlenecks and generate optimization recommendations across multiple platforms
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cli-tool/components/commands/game-development/game-performance-profiler.md
--- allowed-tools: Read, Write, Edit, Bash argument-hint: [profile-type] | --fps | --memory | --rendering | --comprehensive description: Use PROACTIVELY to analyze game performance bottlenecks and generate optimization recommendations across multiple platforms --- # Game Performance Analysis & Optimization Analyze game performance and generate optimization recommendations: $ARGUMENTS ## Current Performance Context - Game engine: @package.json or detect Unity/Unreal/Godot project files - Platform targets: !`find . -name "*.pbxproj" -o -name "*.gradle" -o -name "*.vcxproj" | head -3` - Asset pipeline: !`find . -name "*.meta" -o -name "*.asset" | wc -l` game assets - Build configs: !`grep -r "BuildTarget\|Platform" . 2>/dev/null | wc -l` platform configurations - Performance logs: !`find . -name "*profile*" -o -name "*perf*" | head -5` ## Task Create comprehensive performance analysis with automated bottleneck detection, optimization suggestions, and platform-specific recommendations for game development projects. ## Performance Analysis Areas ### 1. Frame Rate & Rendering Performance - Analyze draw calls and batching efficiency - Identify overdraw and fillrate bottlenecks - Review shader complexity and optimization opportunities - Evaluate mesh and texture optimization potential - Check lighting and shadow rendering performance ### 2. Memory Usage Analysis - Memory allocation patterns and potential leaks - Texture memory usage and compression opportunities - Audio memory optimization suggestions - Object pooling and garbage collection analysis - Platform-specific memory constraints evaluation ### 3. CPU Performance Profiling - Script execution bottlenecks identification - Physics simulation optimization opportunities - AI and pathfinding performance analysis - Animation system efficiency review - Threading and parallelization recommendations ### 4. Platform-Specific Optimization - Mobile performance considerations (battery, thermal throttling) - Console-specific optimization guidelines - PC hardware scaling recommendations - VR performance requirements and optimizations - Web/WebGL specific performance considerations ## Deliverables 1. **Performance Audit Report** - Current performance metrics and benchmarks - Identified bottlenecks with severity ratings - Platform-specific performance analysis 2. **Optimization Recommendations** - Prioritized optimization suggestions - Implementation difficulty and impact assessment - Code and asset optimization guidelines 3. **Monitoring Setup** - Performance monitoring implementation - Key metrics tracking configuration - Automated performance regression detection 4. **Testing Strategy** - Performance testing procedures - Target device testing recommendations - Continuous performance monitoring setup ## Implementation Guidelines Follow game engine best practices and target platform requirements. Generate actionable recommendations with clear implementation steps and expected performance improvements.
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MIT License Copyright (c) 2025 Daniel (San) Ávila Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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